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Amiga Plus Special 14
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AMIGAplus Sonderheft 14 (1998)(ICP)(DE)[!].iso
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boulderdäsh.cs
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Text File
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1997-12-09
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22KB
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1,163 lines
## languages english,deutsch
## version $VER: BoulderDäsh.catalog 4.14 (03.12.97)
## codeset 0
## autonum 1
## asmfile english,sourcecodes:BoulderDäsh/Sources/SRC.BD_Locale
## localepath games:BoulderDäsh/Catalogs/
;
MSG_ScreenTitle
BoulderDäsh !! by Guido Mersmann - Current game: '%s'
BoulderDäsh !! von Guido Mersmann - Aktuelles Spiel: '%s'
;
MSG_Main_WindowTitle
BoulderDäsh !!
BoulderDäsh !!
;
MSG_Main_GameEditor_GAD
_Game editor...
Spiel_editor...
;
MSG_Main_GameSettings_GAD
G_ame settings...
S_pieleinstellungen...
;
MSG_Main_Hiscores_GAD
_Hiscores...
_Hiscores...
;
MSG_Main_LoadGame_GAD
_Load game...
Spiel _laden...
;
MSG_Main_GameStart_GAD
_Start game
_Spiel starten
;
MSG_Main_GameQuit_GAD
_Exit game
Spiel _beenden
;----------------------------------------------------------------------------
; GaEd Window GaEd Window GaEd Window GaEd Window GaEd Window GaEd Window
;----------------------------------------------------------------------------
MSG_GaEd_WindowTitle
Game Editor - '%s'
Spieleditor - '%s'
;
MSG_GaEd_LevelList_GAD
LevelList
Levelliste
;
MSG_GaEd_New_GAD
_New
_Neu
;
MSG_GaEd_Delete_GAD
_Delete
_Löschen
;
MSG_GaEd_Up_GAD
_Up
N_ach oben
;
MSG_GaEd_Down_GAD
D_own
Nach _unten
;
MSG_GaEd_EditLevel_GAD
Edit _Level
Level _editieren
;
MSG_GaEd_LevelSettings_GAD
Level _settings ...
Leveleins_tellungen...
;
MSG_GaEd_GamePrefs_GAD
Game _information ...
Spiel_informationen ...
;
MSG_GaEd_LoadLevel_GAD
Loa_d level...
Le_vel laden...
;
MSG_GaEd_SaveLevel_GAD
Save l_evel...
Level _speichern...
;
MSG_GaEd_LoadGame_GAD
Load _game...
Spiel la_den...
;
MSG_GaEd_LinkGame_GAD
Lin_k game...
Spiel an_hängen...
;
MSG_GaEd_SaveGame_GAD
Save ga_me...
S_piel speichern...
;
MSG_GaEd_DeleteGame_GAD
Delete game...
Spiel löschen...
;
MSG_GaEd_NoGameName
untitled.game
unbenannt.game
;
MSG_GaEd_NoLevelName
untitled
unbenannt
;
;----------------------------------------------------------------------------
; GaPr Window GaPr Window GaPr Window GaPr Window GaPr Window GaPr Window
;----------------------------------------------------------------------------
MSG_GaPr_WindowTitle
Game information
Spielinformationen
;
MSG_GaPr_Author_GAD
_Author:
A_utor:
;
MSG_GaPr_Comment_GAD
Co_mment:
_Kommentar:
;
MSG_GaPr_Date_GAD
Date:
Date:
;
MSG_GaPr_Version_GAD
Game Version
Spiel Version:
;
MSG_GaPr_Ok_GAD
_Ok
_Ok
;
MSG_GaPr_Cancel_GAD
_Cancel
_Abbrechen
;
;----------------------------------------------------------------------------
; LeSe Window LeSe Window LeSe Window LeSe Window LeSe Window LeSe Window
;----------------------------------------------------------------------------
MSG_LeSe_WindowTitle
Level Settings
Leveleinstellungen
;
MSG_LeSe_LevelName_GAD
_Level name
_Levelname
;
MSG_LeSe_Visual_GAD
_Visual and Noisy ...
Op_tisch und aktustisch ...
;
MSG_LeSe_WaterAndSlime_GAD
_Water and slime ...
_Wasser und Schleim ...
;
MSG_LeSe_Earthquake_GAD
_Earthquake ...
_Erdbeben ...
;
MSG_LeSe_Points_GAD
_Points ...
_Punkte ...
;
MSG_LeSe_Miscellaneous_GAD
_Miscellaneous ...
_Verschiedenes ...
;
MSG_LeSe_Ok_GAD
_Ok
_Ok
;
MSG_LeSe_Cancel_GAD
_Cancel
_Abbrechen
;----------------------------------------------------------------------------
; LeWa Window LeWa Window LeWa Window LeWa Window LeWa Window LeWa Window
;----------------------------------------------------------------------------
MSG_LeWa_WindowTitle
Level Settings - Water and Slime
Leveleinstellungen - Wasser und Schleim
;
MSG_LeWa_WaterMillingTime_GAD
_Magic water time:
_Magische Wasserzeit:
;
MSG_LeWa_SlimeRate_GAD
_Slime rate:
_Schleimeabilität:
;
MSG_LeWa_WaterMaximum_GAD
Water maxim_um:
Wassermaxim_um:
;
MSG_LeWa_WaterGrowingTime_GAD
Water growi_ng time:
_Wasserwachstumszeit:
;
MSG_LeWa_WaterGrowingRate_GAD
Wat_er growing rate:
Wasserwachs_tumsrate:
;
MSG_LeWa_WaterFloodRate_GAD
Water _flood rate:
Wasser_flutrate:
;----------------------------------------------------------------------------
; LeEq Window LeEq Window LeEq Window LeEq Window LeEq Window LeEq Window
;----------------------------------------------------------------------------
MSG_LeEq_WindowTitle
Level Settings - Earthquake
Leveleinstellungen - Erdbeben
;
MSG_LeEq_Mode_GAD
_Mode:
_Modus:
;
MSG_LeEq_Time_GAD
_Activate time:
_Einschaltzeit:
;
MSG_LeEq_Rate_GAD
_Force rate:
_Stärke:
;
MSG_LeEq_Lenght_GAD
_Lenght:
_Länge:
;
MSG_LeEq_Delay_GAD
_Delay:
_Verzögerung:
;
MSG_CY_Off
Off
Aus
;
MSG_CY_Random
Random
Zufall
;
MSG_CY_Once
Once
einmal
;
MSG_CY_Cycle
Cycle
Zyklisch
;
;----------------------------------------------------------------------------
; LePo Window LePo Window LePo Window LePo Window LePo Window LePo Window
;----------------------------------------------------------------------------
MSG_LePo_WindowTitle
Level Settings - Points
Leveleinstellungen - Punkte
;
MSG_LePo_DiamondPoints_GAD
D_iamond:
_Diamant:
;
MSG_LePo_DiamondXPoints_GAD
Diamond e_xtra:
Diamant e_xtra:
;
MSG_LePo_DiamondSuperPoints_GAD
Diamonds>_99:
Diamanten>_99:
;
MSG_LePo_PointsForBonusLive_GAD
For bonus li_ve:
F_ür Bonusleben:
;
MSG_LePo_TimeBonus_GAD
Time _bonus:
Se_kundenbonus:
;
;----------------------------------------------------------------------------
; LeMc Window LeMc Window LeMc Window LeMc Window LeMc Window LeMc Window
;----------------------------------------------------------------------------
MSG_LeMc_WindowTitle
Level Settings - Miscellaneous
Leveleinstellungen - Verschiedenes
;
MSG_LeMc_Speed_GAD
Game _speed:
_Spielgeschwindigkeit:
;
MSG_LeMc_Time_GAD
Level _time:
_Levelzeit:
;
MSG_LeMc_MillingTime_GAD
_Magic wall time:
Magische _Mauer Zeit:
;
MSG_LeMc_DiamondsNeeded_GAD
_Diamonds needed:
_Diamanten nötig:
;
MSG_LeMc_Intermission_GAD
_Intermission:
_Zwischenmission:
;
MSG_LeMc_Gravitation_GAD
_Gravitation direction:
_Gravitationsrichtung:
;
MSG_CY_GravitationDown
down
unten
;
MSG_CY_GravitationUp
up
oben
;
MSG_CY_GravitationLeft
left
links
;
MSG_CY_GravitationRight
right
rechts
;
;----------------------------------------------------------------------------
; LeVi Window LeVi Window LeVi Window LeVi Window LeVi Window LeVi Window
;----------------------------------------------------------------------------
MSG_LeVi_WindowTitle
Visual and Noisy Settings
Optische und akustische Einstellungen
;
MSG_LeVi_Width_GAD
Level _Width:
Level_breite:
;
MSG_LeVi_Height_GAD
Level _Height:
Level_höhe:
;
MSG_LeVi_GraphicSet_GAD
_Graphic set
_Grafiksatz
;
MSG_LeVi_ColorSet_GAD
C_olorSet
_Farbsatz
;
MSG_LeVi_CharacterSet_GAD
_Character set
_Zeichensatz
;
MSG_LeVi_SampleSet_GAD
_Sample set
_Samplesatz
;
MSG_LeVi_MusikSet_GAD
_Music
_Musik
;
;----------------------------------------------------------------------------
; LeCo Window LeCo Window LeCo Window LeCo Window LeCo Window LeCo Window
;----------------------------------------------------------------------------
MSG_LeCo_WindowTitle
Color set selection
Farbsatzauswahl
;
MSG_LeCo_ColorSets_GAD
Color sets:
Farbsätze:
;
MSG_LeCo_Ok_GAD
_Ok
_Ok
;
MSG_LeCo_Cancel_GAD
_Cancel
_Abbrechen
;
;----------------------------------------------------------------------------
; GaSe Window GaSe Window GaSe Window GaSe Window GaSe Window GaSe Window
;----------------------------------------------------------------------------
MSG_GaSe_WindowTitle
Game Settings
Spieleinstellungen
;
MSG_GaSe_PlayerNames_GAD
_Player names ...
Spieler_namen ...
;
MSG_GaSe_DataSets_GAD
_Data sets ...
_Datensätze ...
;
MSG_GaSe_MusicPlayer_GAD
M_usic player ...
_Musikspieler ...
;
MSG_GaSe_Misc_GAD
_Miscellaneus ...
_Verschiedenes ...
;
MSG_GaSe_Screen_GAD
Sc_reen ...
_Bildschirm ...
;
MSG_GaSe_NumberOfPlayers_GAD
_Number of players:
An_zahl der Spieler:
;
MSG_GaSe_NumberOfLives_GAD
Number of _lives:
Anzahl der _Leben:
;
MSG_GaSe_StartLevel_GAD
S_tart Level:
S_tart Level:
;
MSG_GaSe_Ok_GAD
_Ok
_Ok
;
MSG_GaSe_Save_GAD
_Save
_Speichern
;
MSG_GaSe_Cancel_GAD
_Cancel
_Abbrechen
;
MSG_CY_one
one
einer
;
MSG_CY_two
two
zwei
;
MSG_CY_three
three
drei
;
MSG_CY_four
four
vier
;
MSG_CY_five
five
fünf
;
MSG_CY_six
six
sechs
;
;---------------------------------------